![]() You can even sign endorsement deals based on your performance, and watch what the fans and magazines have to say in a very, very limited social media element that tries, and frankly fails, completely to replicate the life of a professional racer. ![]() As you play through the career you’ll get to sign new contracts to either continue racing your current class or move to a new championship with a new team, meanwhile invitationals give you the chance to jump into completely different classes for a race or two before heading back into your main championship season. Fire up career mode and you can opt to leap into whatever “tier” of racing you like, from incredibly difficult to handle superkarts to full-blown supercars. Right from the start you’re free to set up a race on any of the 110 courses spanning 30 different locations with any of the 60+ cars and simply enjoy yourself by hammering around the corners as quickly as possible. ![]() Project Cars ditches most of the modern trappings of experience points and linear progression and instead opts for an open-ended structure devoid of having to purchase new cars or fit upgrades to stay competitive. ![]() To adequately convey my mixture of adoration and annoyance with Project Cars is going to be…difficult. This is a magnificent racing game in many ways, but at the same time it’s a frustrating experience marred by a major problem, and a vast selection of bugs and glitches. But now that I’ve gotten to race numerous types of car around a fantastic and varied selection of circuits I’m left feeling conflicted. ![]() After being funded by thousands upon thousands of racing fans and being delayed numerous times Project Cars has finally arrived, a moment that I feel like I’ve been waiting for since the beginning of time. ![]()
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